Take Two Interactive, Inc. [NASDAQ:TTWO] has had its fair share
of CEO’s come and go, from stock option criminal Ryan Brant
to board takeover leader Strauss Zelnick. But
one leadership role has remained the same for over ten years
– the producers at Rockstar Games.
Every few years investors begin to worry about the same
question: will Grand Theft Auto producers Sam and Dan Houser remain
at Take Two or will they exit and take Rockstar leaders with them
to a new studio? In 2008, it was big news that
Take Two had made an agreement for them to stay on until at least
early 2012. At this point, however, a new
question needs to be raised: who is really in charge of Rockstar
Games? Some evidence suggests Rockstar Games, a
subsidiary of Take Two, is actually calling the shots when, for
example, the Grand Theft Auto franchise takes a back seat to
Rockstar's lesser known franchise, Max Payne.
The latest evidence of Rockstar doing what they want has to do
with upcoming title, L.A. Noire. This game has
been in Rockstar’s hands for at least five years and has been
in development for eight years. Sony gave away
the troubled and expensive development of the title to Rockstar
Games in exchange for exclusive rights to future Rockstar title
Agent, according to a past
report.
Rockstar Games had success with its most recent major release,
Red Dead Redemption, which was labeled a ‘Grand Theft Auto in
the West’. Indeed, the Rockstar
Games’ Grand Theft Auto formula has been the
developer’s claim to fame. Outside of that
formula, Take Two hasn’t seen any big profitable returns at
all since the console transition in 2005.
But Rockstar Games seems to live up to their name and do what
they want. In this case, they wanted to partner
with an outside developer (whose producers apparently are close
friends of Rockstar Games’ leads), on a title with a formula
with no past precedent for success.
When Red Dead Redemption sales exploded, investors expected a
spectacular earnings report. What they found out
was how far Rockstar Games was willing to go with pouring
development expenses onto an unproven franchise.
That gamble payed off with Red Dead Redemption.
But L.A. Noire looks like a bigger gamble, having no multiplayer
aspect and not including a 'free roam' aspect, like Grand Theft
Auto. Take Two is steadfast, however, with a
television ad campaign that has started four weeks in advance of
release. Five years of development by a team of over 100 with
the aid of Rockstar Games’ developers may very well be a
budget north of 75 million, not including
marketing. That would suggest a breakeven point
for the title to be over 3 million units. Take
Two investors were shell-shocked by how much sales were needed to
make Red Dead Redemption a success. If this
title does not break out in a big way, investors should be prepared
for another shocker.