Reading Take-Two's Tea Leaves
By
Matt
Richtel
Take-Two Interactive, the maker of the Grand Theft Auto game
franchise, reported third-quarter earnings on Thursday that blew
away Wall Street analysts' projections.
But for many investors, the most compelling numbers in the
report may be the ones looking ahead to the company's fourth
quarter and its fiscal 2008. Those numbers could lend some insights
into whether Take-Two and Electronic Arts will remain independent
or revive merger discussions that are currently flagging - if not
moribund.
For the fourth quarter (the current one), Take-Two said it was
lowering its financial guidance. The company said it expects to
earn 1 cent to 5 cents a share and notch sales of $285 million to
$335 million.
That's down sharply from the company's projection in June that
it would earn 10 cents to 20 cents a share on sales of $300 million
to $350 million. (Wall Street analysts had previously projected
that the company would earn 19 cents a share in its fourth quarter
on sales of $350 million.)
The company said it was lowering expectations for two reasons:
because it is delaying to the end of the fourth quarter the release
of several games (including Midnight Club: Los Angeles), but also
because its strong third-quarter sales may have stolen thunder from
its fourth quarter.
On the other hand, Take-Two said it expects its full fiscal year
to exceed previous guidance. It now says that for the full year it
will earn profits of $2.08 to $2.12 a share on sales of $1.5
billion to $1.55 billion. Previously, the company had projected
full-year profits of $1.65 to $1.85 a share.
Take-Two said it was raising its guidance for the full year
primarily because it performed so strongly in its third
quarter.
So who cares, and why? The interested parties in this case
extend beyond Take-Two's shareholders. Electronic Arts scrapped its
hostile bid to buy Take-Two for $2 billion, or $25.74 a share,
saying the economics no longer made sense for the company at that
price. For its part, Take-Two has said repeatedly that such a price
is too low, and that it believes it should receive more.
The sliver of hope left for a deal is that the two companies
have agreed to a meeting to discuss the issue. Both sides have said
the meeting is an opportunity for Take-Two to prove to Electronic
Arts that it is worth more money than Electronic Arts has said it
is willing to pay.
In other words, Take-Two hopes to demonstrate that its game
portfolio can outperform expectations - both those of the market
and those of Electronic Arts. And it must show it can outperform by
a large margin, or Electronic Arts - at least based on its previous
statements - would be unable to justify raising its price.
The numbers released by Take-Two on Thursday would seem to leave
a mixed message. The company expects to outperform its previous
forecast for the full year, but not for the fourth quarter. This
could indicate that its long-term prospects are brighter than it
had previously let on, but it also could mean that they are only
brighter because the company had a third quarter that far exceeded
expectations. In other words: has Take-Two's best moment already
passed, or is it yet ahead?
Electronic Arts and Take-Two have said nothing about when they
might meet, or even whether such a meeting is certain. (Both sides
have signed non-disclosure agreements.)
Meantime, left on pins and needles are all the short-term
arbitrage investors who banked on Electronic Arts coming around and
buying Take-Two for a bit more than its offer price. They paid,
typically, around $25 a share, and are hoping to get at least that
back.
Thursday's earnings report gives them reason for hope, and for
serious pause.