3DR countersues TTWO and expresses total confidence at winning
this legal battle. As I suspected from reading between the lines of
TTWO's own suit, TTWO's rights to the source code and the console
ports are contingent on the delivery of the retail PC game from
3DR, which has no date requirement. So TTWO gets nothing, and
they're just trying to steal the IP cheaply.
3DR claims to be still working on DNF which I suppose they have to
say that, though I doubt it's true. So long as the office lights
are on and at least one person is there, I suppose they can still
say it's being worked on.
It also sounds like TTWO was funding the development of something
called Duke Begins for at least 16 months, which was due in summer
2010. 3DR contends that TTWO stopping development of the game
without agreement with 3DR means it harms their ability to repay
the $2.5M due to TTWO in 2012. My favorite line from the suit
(linked below), "Take-Two is not entitled to any relief due to
unclean hands."
The new effort, titled "Duke Begins," was part of the October
2007 Agreement that saw Take-Two provide 3D Realms with $2.5
million. That sum was paid July 2008 in order to "help fund the
development of the DNF game," with 3D Realms having previously said
the money was "in connection with another agreement for an
unannounced game."
The Take-Two-published Duke Begins was slated for release by
mid-2010, with development set to begin within 2 months of the
October 2007 agreement and 3D Realms stating that it needed to
approve "any changes to that [development] schedule."
"All development work by the third-party game developer" on
Duke Begins was halted in April 2009, 3D Realms claims "upon
information and belief." However, 3D Realms says that
"Take-Two...simply denied [the stoppage]," with a later letter to
Take-Two VP Dan Emereson regarding the game's status said to have
been "ignored."
As 3DR believes that Duke Begins "has been delayed by 12
months or longer," the company says that the push has harmed both
3DR and the Duke franchise, and will "delay any royalty
payments...from sales of the Duke Begins game and prevent Apogee
from being able to repay the [$2.5 million] advance when it becomes
due in 2012."
Furthermore, 3D Realms believes that Take-Two is "taking such
actions with a goal of pressuring [3D Realms/Apogee Ltd.] to sell
the Duke Nukem franchise rights to Take-Two for less than their
true value."
Since 3DR was not consulted regarding its perceived delay of
Duke Begins, the company accuses Take-Two of breaching the October
2007 contract, and is demanding a jury trial, with damages believed
to "be far in excess of $75,000, excluding interest and costs,
including lost royalties and damage to the Duke Nukem franchise
rights."
3D Realms adds that the October 2007 Agreement also served to
"extinguish any right Take-Two had to any sequel to the DNF game or
any videogames based upon a Duke Nukem movie."
On Duke Nukem Forever
The developer also shed additional light on negotiations with
Take-Two regarding a 3D Realms-developed Xbox 360 edition of the
then-PC only Duke Nukem Forever. Along with the Xbox 360 port, the
negotiations included the addition of multiplayer and the funding
necessary for 3D Realms to complete Duke Nukem Forever PC within 12
months.
3D Realms says that it requested $6 million to "cover the
costs to complete both the Xbox 360 and PC versions" of the
notoriously long-in-development title, with Take-Two supposedly
agreeing to this amount. However, Take-Two lowered the amount of $5
million, and, "at the last minute (on April 22 [2009])" further
lowered it to $2.5 million.
This coincides with 3D Realms' previous statement that
Take-Two "materially changed the parameters of the proposed funding
agreement" into something 3D Realms could not "financially afford,"
with 3D Realms then rejecting an "unacceptable" proposal Take-Two
made for the franchise and development team.
3D Realms adds that Take-Two couldn't have been "unsure of
the development progress" for the game, as Take-Two claimed in its
filing, because Take-Two "stated it was impressed with the gameplay
and pleased with the development progress on the game" when 3D
Realms visited the company in April 2009.
The negotiations ceased on May 1, 2009, according to 3D
Realms, with the company laying off "most of the DNF game
development team" a few days later on May 6. 3D Realms claims that
"Take-Two was fully aware this was going to happen weeks before
this date is a funding agreement was not reached."
3D Realms also denied allegations that it has "a substantial
amount of funds deposited in an off-shore account."
Surprisingly, 3D Realms explicitly notes that it continues to
work on "the development of" Duke Nukem Forever, though "it
released the majority of its employees working on the development"
because of a "lack of funding to sustain the high level of
development."
"[3D Realms/Apogee Ltd.] admits that it has continually
worked on the development of the DNF for many years, and continues
to do so," reads the specific clause.
Lastly, 3D Realms says that "Take-Two in not entitled to any
relief on its claims" for various reasons, including "unclean
hands," noting that "Take-Two has no right to access the source
code for the PC Version of the DNF Game until the game is completed
by [3D Realms/Apogee Ltd.]," the "DNF License Agreement does not
provide a deadline," and "the option [for Take-Two] to develop such
'Console Versions' of the DNF game is not exercisable unless and
until the PC Version of the DNF game is released at
retail."
"3DR has been in nearly a dozen lawsuits (including against
Warner and Fox)," 3D Realms/Apogee Ltd. founder Scott Miller said
of Take-Two's pending litigation exactly one week ago. "We're
always innocent, and we always win. This one is no exception. Give
it a year, then the truth will come out."
At the time, Miller added that "filed lawsuits are entirely
one-sided statements, based on knee-deep BS and with more spin
that[sic] a top."
media.libsyn.com/me...se.pdf
shacknews.com/fe...d=1154