Why THQ is Unlikely To Be A
Buyout Target And Why dealReporter Should Be Held
Accountable
Take Two Interactive, a company with a major video game sports
division, received a buyout offer last year from video game sports
giant Electronic Arts before the market storm. Today, there
is a rumor that THQ, whose list of internal intellectual property
is small and comparatively unimpressive, is receiving buyout
interest upwards near Take Two's current market
capitalization. Among THQ's heavy hitters are Red Faction,
Darksiders and Saints Row, hardly equivalent to Grand Theft Auto,
Civilization, Bioshock and a long list of Take Two internal brand
names. THQ makes the majority of their earnings from licenses
from companies such as Nickelodeon, WWE and UFC. In the
latter case of WWE and UFC, THQ only owns a part of the Japanese
developer who creates UFC and WWE products.
It is being reported today that dealReporter is spreading a
vague rumor that THQ is a buyout target of a list of companies and
that there is even a specific price of $10-$13 being thrown
around. dealReporter ought to be held accountable for this
rumor. If it comes to pass, how would they have known? But if
it doesn’t - which is more likely – the market should
memorize the name of an outfit that helps spike up a stock on a
false idea.
Why be so skeptical? Because THQ management has not
impressed anybody in recent years and the stock hit a 52 week low
of $2.23 for a reason. A potential acquirer would be
primarily buying in order to acquire a strong management and
business model. Beyond a struggling management and an
outdated business model there is not much else to acquire.
Certainly, a rival could always just outbid for THQ’s
licenses and buy a group of similar private developers at less than
one quarter the cost of the proposed buyout market
capitalization. What makes a publisher like Take Two
Interactive unique is their list of internal intellectual
property. THQ does not offer a list of IP that guarantees
earnings for anyone and they have struggled to hold onto their
licenses of companies like Disney, which has risen up to compete as
a publisher themselves rather than giving away the development work
away to established publishers like THQ.
A media conglomerate that is willing to spend upwards to 900
million dollars can create a powerhouse publisher for less than a
third of that cost. Disney has done it in recent years and
Warner Brothers Interactive is the latest to rise up out of
nowhere. They acquired struggling private developers for
nearly nothing, slapped on their own brand names and learned how to
go to market as a publisher by collecting former industry
executives. They certainly do not need to spend 700-900
million dollars in order to do that.
Disclosure: author has opened a short position in
THQ
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So the author has opened a short sale position that obviously is
not working out too well for him and wrote the article to help
recover his losses. Brilliantly skewed article that could
make any company look bad however in take overs and buyouts
companies hardly ever factor management or business models into
their top two list because once companies are bought out or taken
over they are usually adapted to the parent companies norms and
business practices. A potential buyout or takeover is looked
at for what the company has the potential for, it's assets, and
current IP's in production. For a company that has
historically had 1 billion dollar years and with a current market
cap of less than $500 million for a company that is medium and
worldwide I can see why there are rumors circulating. How
much truth to that remains to be seen as we have all heard it
before.
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Author:
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David
Knudsen
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Subject:
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Media Coverage
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Sentiment:
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Neutral
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Date:
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09/22/09 at 12:19 PM CDT
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you're absolutely right that I'm biased as I have disclosed that
I have a short position (which I probably should have been busy
increasing rather than writing the article), but I know this space
very well and have put my name out there in stating my case.
Most rumors turn out to be 100% false and spread by unethical
market participants. For me, more important than my own
personal financial gain is the truth. If there was truth in
this rumor, I want to know why someone knows and I don't know and I
want to know the substance behind what is being whispered rather
than vague nonsense designed to make someone money.
If it is false, I want to know who is spreading false info so I
can call them out on it next time they do it.
Thanks for the feedback, in any case. Anything is, of
course, possible.
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Author:
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Perry
Rod
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Subject:
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Media Coverage
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Sentiment:
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Strong Sell
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Date:
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09/22/09 at 12:40 PM CDT
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The buyout rumor is very vague.. "potential takeover target" and
listing 4 companies with "such as" :
11:55 EDTTHQI,
ERTS, VIA, NWS, TWX theflyonthewall.com:
Sources say THQ Inc is a potential takeover target; DealReporter
reportsAccording to DealReporter sources, THQ Inc may be
takeover target for media conglomerates such as Viacom (VIA), News
Corp (NWS), and Time Warner (TWX) or a game maker such as
Electronic Arts (ERTS).
:theflyonthewall.com
theflyonthewall.com/pe...137921
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Author:
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Mahyar
Hashemi
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Subject:
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Media Coverage
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Sentiment:
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Strong Sell
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Date:
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09/22/09 at 12:52 PM CDT
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Who bought the thousands of calls ahead of that rumor, and what
is their connection to dealReporter (or in the highly unlikely
event the rumor is true, to THQ)?
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Author:
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Jester
Debunker
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Subject:
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Media Coverage
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Sentiment:
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Neutral
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Date:
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09/22/09 at 1:50 PM CDT
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Markets are made and broke by rumors and deals. Being
upset about this is a novice mistake and in addition its crossing
many newswires and different analysts have weighed in on the
possibilities. I wish you luck sir in your future endeavors
as arguing online is about the same as trying to keep flies out of
your house with your windows open and I will not be returning to
this post. There is too much to accomplish out there.
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Author:
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David
Knudsen
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Subject:
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Media Coverage
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Sentiment:
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Neutral
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Date:
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09/22/09 at 2:59 PM CDT
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some further reasoning:
I just don't get the value proposition here. What I see is a CEO
who makes 2M/yr and cut a massive part of the business in order to
make sure his job is perfectly safe. Yet, in a q where they
released a wildly successful UFC title, they BARELY made a profit
even after all those cuts. Isn't that a problem? And the company's
growth potential is ridiculously limited. Unlike other publishers,
this company has a history of laying it all out there in terms of
what they're working on. There's no secrets. The fact that they
admit they're working on a Red Faction and Darksider sequel for
2012 shows how weak their ip really is. Other problems:
WWE interest continues to decline and has become a bad fit for the
new consoles. Madden is showing a HUGE drop in PS2 sales - WWE will
show the same again.
Like Fight Night, UFC is not an annual purchase. I agree with their
strategy of releasing annually to milk it as much as they can (why
not?), but I wouldn't expect 1st year with years of pent up demand
to follow up with another year of huge sales. We should see y/y
decline followed by growth.
hmmm...i really need to think hard about the next one...
Saints Row - not only did this franchise get weaker on the second
try, but the idea analysts have that they're going to do it in a
new city and release it next year is just crazy. Games like this
are now taking three years to develop. Take this out of next year
and you lose all hope of overall y/y growth.
Darksiders - almost forgot - this game will very likely not make a
profit. I saw the interest level at e3 and it was low and buzz is
almost non existant.
Homefront - Looks sort of promising but 2012 at earliest and even
high quality new IP is generally not making profits in this
cycle.
Red Faction sequel - the current one is not profitable so they're
following up with another one. Brilliant.
The biggest problem is there's really not much else. It's all small
offerings, and shovelware which no longer has a nice home like it
did in PS2 days. PS2 people have moved onto the Wii and are playing
Nintendo titles and hardcore buyers are very picky. With not that
much else to offer this company is very limited in terms of growth
potential, and actually desperate for IP since they're putting
resources into unprofitable titles like Red Faction. Meanwhile,
their Dreamworks and Disney title licenses are no longer profitable
either.
So even if they make the profit analysts expect this year of .15,
what's next? My guess is that FY11/FY12 will actually be breakeven
years at best. I would value this company by considering upside
earning potential to be extremely limited given their small weak
slate and throw 15x .20 earnings = $3. I wouldn't short heavily
because there's a lot of speculators in this market bidding up all
kinds of crap. But being long here with a good understanding of
this sector I think you're out of your mind.
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Author:
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Perry
Rod
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Subject:
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Media Coverage
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Sentiment:
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Strong Sell
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Date:
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09/24/09 at 11:25 AM CDT
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