NPD Nov Sales Data - Does it
really matter?
GameStop - The Bar Bell Company
Many on this board believe that NPD data is not necessarily
indicative of GameStop performance. I happen to agree based on
the Bar Bell Theory.
GameStop has two big earnings drivers going for it that allow it to
outperform a weak or relatively weak software sector:
1. Used Games. On the low end they have a very
successful and dominant used game business that accounts for almost
half of their profits. And to boot, this business is growing and is
counter cyclical outperforming in weak financial times.
2. New Games/Launches. On the full price, high end
of the spectrum they have significant market share of the new game
market. And, yes, they are taking share on the full price launches
as well. For example, by some estimates they sold close to 50% of
MW2 at launch, 2.5 million copies!
So what is in the middle of the bar bell?
The middle is long but narrow, where all the weak selling games
lie, whether duds or back catalog sales. This is where the industry
is suffering particularly hard, and luckily for GME stockholders
they are buffeted to a great degree by the two large bulges on each
side of the bar bell (used + AAA new games).
Infact, it is likely that GameStop is contributing somewhat to
weakness in catalog sales. Let see, we know GameStop's used
business has grown at a 20% clip this year. We know they have
perfected and significantly increased their penetration of the
buy-sell-trade model. The model works because gamers have learned
to trade their old unwanted and unused games towards credit towards
either a new game or another old game. For example, about 20% of
the purchase price of MW2 was paid for by trade credits. Its hard
to believe this "repurposing" or "recycling" of games would not
have an effect on new game sales. Perhaps not the best news for
software companies, but for GameStop it's almost too good to be
true. But it is true and investors ignore or misunderstand
GameStops business model at their own peril.
What about the sales shortfall of music software is that hurting
GameStop?
Yes, the sales of music based games have missed estimates by a huge
amount this year. It definitely hurts revenue and profits as these
kind of games had a particularly high selling price (particularly
the ones bundled with instruments). By some analyst accounts the
shortfall in this one subsector accounts for most in the shortfall
in sales this year.
But, and this is A BIG BUT, this SHORTFALL is not new, it should be
fully factored in managements Q-4 guidance. Remember, management
INCREASED guidance to a range of $2.45 - $2.65 on the Q-3 earnings
call on November 19th. By the way, these would be record earnings.
Management ALREADY knew the music influenced games were very weak
as most had been launched PRIOR to the earnings call. In fact,
during call, management emphasized confidence in Q-4 based on the
four monster AAA titles of the quarter: MW2, AC2, L4D2, and Mario
Brothers. I don't think they were counting on much support from the
music games, and I certainly don't think they will miss estimates
either.
So in conclusion, we could have a relatively weak NPD number, and
GME, the Bar Bell company, could still meet its earnings target or
even beat them!
|
|