He said in 1993 it was always
his dream to run his own media company.
Strauss Zelnick left a nice job at Fox and took a big risk to work
on a start-up video game company, Crystal
Dynamics. That risk turned out to be a failure
for him at the time but provided him with a resume entry that would
prove to be invaluable.
When Carl Icahn bought into Take Two Interactive in late 2006,
he
‘floated’ the idea of a management change and was
very likely the man who suggested Strauss
Zelnick. Only a year earlier, he had partnered
with Zelnick in a proxy campaign which won them both board seats at
Blockbuster. Zelnick would later put another
Blockbuster board member, Robert Bowman, on Take Two’s board
of directors.
As Chairman of Take Two and one month prior to the launch of
megahit title Grand Theft Auto 4, Mr. Zelnick received and rejected
a $26 buyout offer from Electronic Arts in February 2008 and
appeared to immediately scramble to give himself lucrative stock
options and a longer term contract with Take
Two. EA would later become disinterested in the
deal, sending the stock falling back to the mid teens.
That same holiday, the financial crisis hit the industry hard
and Grand Theft Auto (GTA) catalog sales
disappointed. More importantly, Take Two’s
second best selling franchise, Midnight Club surprisingly bombed at
retail. The stock shockingly fell under $8 only
ten months after the EA offer, even though the company was still
cash rich. It hit a low of $5.62 in March.
2009 was no year of recovery for Take Two as extension products
of GTA failed, one after another. Investors had
hoped for a quicker follow up to GTA, but it wasn’t to come
and as of today, there is no release date in
sight. Take Two also delayed one game after
another and recently announced that it no longer expected a profit
even through 2010. On top of that, they would
likely be cash flow negative and now carry more debt than cash,
according to their recent conference call.
MOTIVES
From late 2008 to today, Take Two has been surrounded by
publishers cutting studios and making drastic reductions in
headcount. Yet, Mr. Zelnick has remained
steadfast, persisting with expensive development for medium success
franchises such as Bully, Spec Ops, Red Dead Revolver and high risk
new intellectual property like LA Noire and Agent.
Many analysts have long suggested that Mr. Zelnick should be
quick to want to sell the company. But would a
seller of a company be taking these long term expensive gambles on
unproven properties, or would a seller cut them down and look to
focus on low risk properties to make the company’s value more
apparent to prospective buyers? The answer
should be obvious. Mr. Zelnick has not been
positioning the company for a buyout.
So has his fellow Blockbuster dissident board member, Mr. Icahn,
bought shares to set him straight?
VALUE
On a non-GAAP basis (excluding dilutive stock based
compensation), Take Two is now forecasting that they will be
unprofitable for a fourth year out of five fiscal
years. In fiscal year 2006, they lost $1.18,
2007 they lost $1.13, 2008 they gained $2.08, 2009 they lost $1.12,
and now they project a loss of $0.58 in 2010.
That’s an average loss of $0.39. Shares
have also been diluted by over 15% since 2006.
If 2011 were a successful repeat of 2008 for Take Two, the
company’s six year non-GAAP earnings average would be .04
(untaxed) profit per year.
The company now carries more debt than cash and says it will be
cash flow negative in 2010. It blames some of
its problems on the deal with Major League Baseball, which expires
in 2012. Beyond that, it’s just a
difficult time to be a video game publisher.
Electronic Arts shares, for example, have dropped 66% since their
buyout offer for Take Two. Take Two is actually
outperforming them on that basis. THQ has lost
about 80% of its value since then.
Excluding low margin distribution business revenue, which was
just sold off for a measly 43 million, in the last 4 completed
fiscal years Take Two has averaged publishing revenues of 843
million per year and has yet to make drastic cuts in its business,
similar to what other publishers have done in the last
year. An acquirer would likely only be
interested in around 500 million of Take Two’s annual revenue
and look to make deeper cuts.
The company also carries a net operating loss beneficial for tax
purposes, but not nearly as beneficial to a buyer given annual IRS
restrictions. In fact, a buyer would lose the
significant benefit of Take Two’s tax loss carry forward for
the next GTA blockbuster, since the IRS places hefty annual
limitations to NOLs after a buyout. Take Two was
not a taxpayer in 2008 in the year it released GTA4 and earned
$2.08 in non-GAAP earnings, for example. It will
likely not be a taxpayer at least through 2011.
A buyer, however, would end up paying taxes on new GTA profits.
Take Two also signed an unusual contract with Rockstar
executives through 2012, allowing them the freedom to work on their
own wholly owned intellectual property with Take Two’s
support. Would a potential acquirer be
interested in that kind of sweetheart arrangement?
What looks to be most valuable within Take Two are their
intellectual properties. But the industry has
turned around to a point where it has become questionable whether
or not once crucial franchises such as Midnight Club and Max Payne
have any significant value at all anymore. We
are mostly left trying to place a value on GTA alone as a basis for
valuation. Activision bought the maker of Guitar
Hero for 100 million in 2006. They bought the
Call of Duty maker for 5 million in 2003. Would
they suddenly buy the maker of GTA for well over half a billion,
after suggesting on several occasions that they are
uninterested? Would Electronic Arts come back to
the table when they have said they are pursuing a new strategy?
POWER PLAYERS
The last time some powerful traders bought into Take Two was in
early 2007, when they profited and bailed out before Mr. Zelnick
and his crew even got started. Mr. Icahn was
actually the first among the group to take his profits. He
was apparently looking to make money on a trade, not a long term
investment. Mr. Icahn and Mr. Zelnick sit next
to each other on Blockbuster’s board and it seems
questionable that they would suddenly become enemies or need to
arrange discussions, as suggested in Mr. Icahn's SEC
filings. Mr. Zelnick seems to love his job as
Chairman of a media company and Mr. Icahn loves his job as a mover
and shaker. He comes in, others buy, speculation
swirls, rumors fly. Mr. Icahn is already up on
his trade.
Take Two’s recent sale of its distribution business, Jack
of All Games, does suddenly raise some eyebrows,
however. Why now? Analysts
have looked for the sale to happen for years.
When one throws the timing of the recent Icahn purchase into the
mix, it raises some reasonable speculation.
But the biggest hurdle for a potential acquirer of Take Two will
likely not end up being Mr. Zelnick. The biggest
hurdle would not have been the Jack of All games distribution
business either. The biggest hurdle is Rockstar
Games, Take Two’s subsidiary. Executives
there seem to tell Take Two what to do, not the other way
around. They have a reputation of taking risks
and continue to do so, putting resources into upcoming questionable
titles such as L.A. Noire,
Bully 2, and Sony Playstation 3 exclusive
Agent. Other publishers would have likely cut
the cord on these yet Rockstar seems to continue having the freedom
to take big risks. Would another publisher be as
tolerant to the creative risk-takers at
Rockstar? Would they have a choice?
Take Two continues to provide as much drama as a publicly traded
company as they do from their entertainment
products. Investors will just have to continue
to hope that these guys are not playing games at their expense.